Critterfront
Critterfront is a creature-collecting tower defense game drawn like a sketchbook full of stickers.
Pick one of three partners — a fire fox, a water otter or a grass fawn — and head out across eight regions. Wild critters march down the roads; send your party out as towers, level them up mid-battle, and watch them evolve right on the field.
What's insideHow to play
- 24 critter lines, 64 hand-drawn stickers. Every creature evolves (some twice), and two legendaries hide on the late roads.
- 18 types with real matchups. Fire burns Leaf, Water douses Fire, Earth shrugs off Spark — pick the right team for each fight.
- Catch what you beat. Clear a road and a wild critter wanders in to catch. Rare ones have low catch rates; flawless clears boost your odds.
- Defend and raid. Roads are classic tower defense. Rivals, Arena Wardens, the Gloom Syndicate and the Paragon flip it around: you send your critters around their loop, use skills like Shield, Freeze and Blast, and knock out their whole team.
- Grow your team. Each critter has a level cap that rises with EXP. Earn gear from Arena Wardens and Surge Shards from Syndicate hideouts to unlock Surge forms.
- 57 stages — 24 roads, 16 rival raids, 8 arenas, 4 hideouts, the Summit Four and the Paragon.
Saves: Progress saves automatically in your browser. Clearing your browser data will erase it — a save export button is coming soon.
- Tap a party member, then tap a glowing tile to send it out. Tap it on the field to level it up.
- In raids, pick a gate and tap a critter to send it in; tap it again to use its skill.
- Plays great on phones (portrait) and on desktop.
This is an early release — I'd love to hear what you think in the comments! 🐾
| Updated | 5 hours ago |
| Published | 2 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | Poopsicle94 |
| Genre | Strategy |
| Tags | 2D, Casual, creature-collector, Cute, evolution, mobile, Monsters, Singleplayer, Tower Defense |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds, Text Critterfront was made with the help of generative AI.
- Code: The game was programmed with the AI assistant Claude (by Anthropic), working from my design direction, testing and feedback.
- Art: The critter sticker artwork was generated with Canva's AI image tool from text prompts I wrote, then curated and processed for the game. The cover image was assembled from that artwork.
- Writing: Store page and devlog text were drafted with AI assistance and edited by me.
The game design, creature concepts, progression, balance decisions and testing are my own direction. |
Development log
- A closer look at every fight, starter combos, secret critters and a smoother jou...18 hours ago
- The road ahead: new worlds, new roles, and how you can help1 day ago
- Pick your catch, four rare critters, and a closer look at every fight1 day ago
- Legendaries, a post-game, and new journeys1 day ago
- Critterfront - Changelog 7; Raids reworked: marching order, recall and team tact...1 day ago
- Critterfront - Changelog 6 (A rival of your own, a much bigger journey, and smar...1 day ago
- Critterfront - Changelog 51 day ago
- Critterfront - Changelog 41 day ago




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