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Devlog
A clearer, bouncier Critterfront: the polish update, two gear slots, and a thank-you to our first playtester
November 10, 2026
by
Poopsicle94
Three updates in one devlog. No new critters this time: instead, everything you already do is clearer, more satisfying and easier to learn. A lot of it comes straight from watching a new player try th...
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Endless mode, faster replays, Surge reworked and a new world on the way
November 07, 2026
by
Poopsicle94
A lot has changed since the last devlog: a brand-new mode, much faster replays, better rewards, a fresh coat of paint, and support critters that finally pull their weight. Here's everything. New: a ma...
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A closer look at every fight, starter combos, secret critters and a smoother journey
November 05, 2026
by
Poopsicle94
This is the biggest update since launch: every attack has a new look, the starters can combine their powers, secrets are hiding in Critter Isles, and the journey is smoother from start to finish. A cl...
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The road ahead: new worlds, new roles, and how you can help
November 05, 2026
by
Poopsicle94
Critterfront started as a small side project, and thanks to everyone playing and sharing feedback it keeps growing. Here's where I'd like to take it. New worlds You might have spotted two locked world...
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Pick your catch, four rare critters, and a closer look at every fight
November 05, 2026
by
Poopsicle94
A closer view The battlefield is now zoomed in , so critters and attacks are bigger and easier to see, especially on phones. Waves bring fewer but tougher wild critters, so each one matters more. Ston...
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Legendaries, a post-game, and new journeys
November 04, 2026
by
Poopsicle94
This is a big one: legendary critters, a full post-game, and a reason to play the whole journey again. Legendary critters Each starter has its own legendary , and it’s strong against your partner. K...
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Critterfront - Changelog 7; Raids reworked: marching order, recall and team tactics
November 04, 2026
by
Poopsicle94
Thanks for playing the last update! Your feedback on raids was clear: three gates made things messy, and 3 stars felt out of reach even with a stronger team. So raids have had another pass. One line,...
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Critterfront - Changelog 6 (A rival of your own, a much bigger journey, and smarter raids)
November 04, 2026
by
Poopsicle94
Meet Vex Your archenemy chose the starter that beats yours, and he isn’t going away. You’ll face him three times across the journey. His team stays the same, but it levels up and evolves each time...
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Critterfront - Changelog 5
November 04, 2026
by
Poopsicle94
EXP Replay penalty removed. Farming a road for a catch levels your critters normally again. Weaker foes give much less EXP. Foes below your critter’s level now give EXP scaled by the cube of the lev...
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Critterfront - Changelog 4
November 04, 2026
by
Poopsicle94
1. The road’s ace is your catch. The ace leading the last wave on a road is now the same critter you get to try to catch when you clear it. A banner names it when that wave starts (“A wild X leads...
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Critterfront - Changelog 3
November 04, 2026
by
Poopsicle94
Raids Squads: before a raid, tap each critter to set it to Gate 1, Gate 2 or Reserve, then Send squads to send both at once. Reserves wait on the bench to be sent later. Your choices are remembered. H...
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Critterfront - Changelog 2
November 04, 2026
by
Poopsicle94
Critters Every catch is its own critter, so you can catch the same kind more than once. Six stats: Vitality, Power, Focus, Guard, Will, Speed. Physical attackers use Power against the foe’s Guard. S...
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Critterfront - Changelog 1
November 04, 2026
by
Poopsicle94
Update: bigger full-screen battles on phones, tap a square to choose who goes there, and a Settings button to restart or change starters...
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Critterfront is out — play it free in your browser
November 04, 2026
by
Poopsicle94
Hi! Critterfront is now playable for free right here on itch.io, on both phone and desktop. It's a creature-collecting tower defense game: catch sticker critters on the roads, evolve them mid-battle,...
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